Environments
RezolvePay runs two environments. Build and test against Sandbox, then switch every value
below to its Production counterpart when you go live. Merchant IDs and API keys are issued
per environment: a Sandbox key does not work in Production.
| Value | Production | Sandbox |
|---|---|---|
API base URL (baseUrl, and every /api/v1/* call) | https://pay.rezolve.com | https://sandbox.pay.rezolve.com |
Widget origin (where rezolvepay.js loads from) | https://secure.pay.rezolve.com | https://secure-sandbox.pay.rezolve.com |
| Passkey domain (iOS Associated Domains, Android asset links) | secure.pay.rezolve.com | secure-sandbox.pay.rezolve.com |
rezolvepay_flutter release tag | v1.0.0 | v1.0.0 |
The code samples in these guides use the Production values. In the API reference, pick the
server you are calling from the base URL selector.
Which value goes where
- API base URL — the host your backend calls, and the
baseUrlyou pass to
RezolvePay.configure(...)in the mobile SDK. - Widget origin — the host of the loader script:
<script src="https://secure.pay.rezolve.com/widget/v1/rezolvepay.js"></script>. The shopper's passkey
is created for this host, so load the script from exactly this origin. - Passkey domain — the widget origin's bare hostname, with no scheme or port. It is not
yourbaseUrl. iOS apps list it aswebcredentials:<passkey domain>; the association files are
served athttps://<passkey domain>/.well-known/apple-app-site-associationand
https://<passkey domain>/.well-known/assetlinks.json. - Release tag — the git tag you pin in
pubspec.yamlwhen installing the mobile SDK.
Updated about 1 hour ago
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